Power User Tips and Tricks
Since this is the first in a series of articles I intend to write, I believe I should provide a brief introduction. For a while now I've felt that there were numerous small little items, (tips and tricks if you will), that are only the knowledge of the veteran and professional SFX users. So I've set off to write some articles that will help bridge some of the gaps between the SFX user manual and the experience of long-time SFX users. My hope is that you will find these articles useful, and will help to make your use of SFX more productive and enjoyable. Although I'm calling this a series of articles, I don't have a plan to create a set number. I'll continue to create more, until I run out of tips. I don't promise to create them on a deadline. I'm hoping to write one a month, but as with all who are working professionals, the paying gigs must come first. Now to the Tricks...
Stereo or Mon .wav file?
One thing that I find it's important to keep track of when working with SFX: the limitations of the Direct Sound API. (the audio engine behind SFX) One of these limitations is when playing back a typical stereo .wav file, the left channel of the .wav file can only be routed to the odd numbered outputs of the sound card, and the right channel of the .wav file can only be routed to the even numbered outputs of the sound card. (see diagram at right)
While most of the time, this is perfectly acceptable, and in many cases, is what would be done with your basic CD playback as well, eventually you're likely to run into a production where it would be really useful to route them separately. One easy way around this is to feed your SFX sound card outputs into a tradition hardware mixer and let it handle some of the routing outside of SFX. But another solution might simply be to just create a mono .wav file (or single channel .wav file). If the program material doesn't really need to be stereo, many times this can be a smooth solution. (see left)
With the mono .wav file playback, that single channel will then get distributed to both the odd and even numbered outputs on the sound card.
Ever need to be able to pan or move your audio between a single left and right output pair in SFX? If you have, you've probably noticed that it can be a challenge to make that transition sound perfectly smooth. Well, the real trick on those kinds of fades is to have a separate fade time for the fade out of one channel and the fade up of the other.
For Example, let's look at a typical way you might try to move a sound from the left channel of group 1 to the right channel of group 1:
Your patch for the Wave devices might look like this:
Then you might set your initial .wav file playback mixer window like this:
Then create a standard fade cue like this:
The problem, of course, with the above method is that no matter which fade curve you pick, the fade will rarely sound smooth, or make an acceptable crossfade (or pan) from the left output to the right output. Then I find I will typically end up with a volume dip in the middle of the fade. I find that I need to fade up the right channel at a faster rate than I fade out the left channel. But then the problem becomes the fact that SFX is not able to fade the left channel and right channel of the same group output separately. You can not assign one fade cue to just the left channel of group #1 and another fade cue to the right channel of group #1.
However there is a fairly easy work-around solution to this problem. All you need to do is to assign group #2 to the same physical sound card output, as group #1.
Here is how you can make this work:
Change your Wave Devices Patch to look like this:
Set up your .wav file playback cue's mixer window like this:
Then first create a fade cue to bring up the right channel of group #2:
Now create a second fade cue, with a slower (or longer) fade time to fade out the left output on group #1:
By then joining the two separate fade cues together with a wait command (time of 0.0 seconds), the fade up of the right output will occur at the same time as the fade out of the left output, but while having a separate fade time for the left and right outputs. You should end up with a much smoother sounding crossfade/pan using this method. As with any cue, you'll probably find that you need to tweak some of the fade times (or the time of the wait cue, linking the two fade cues) to get the crossfade to sound just right. The above example is simplified (a bit), in order to keep the explanation short. But it presents all the basic steps needed. Some cues may require a more complex series of fades (two separate fade cues for the fade up and two separate fade out cues for the fade out) to provide the desired result.
Your final cue window might look something like this:
Hopefully, you found this article useful. Click here to go to Part 2 of the Tip and Tricks.