Sound
Design, SFX, and Broadway's THE COAST OF UTOPIA Yes,
we all knew it was going to be BIG. |
|
What lay ahead of us was the American premiere of Tom Stoppards THE COAST OF UTOPIA. Nine hours of theatre that presented 33 years in the lives of the shapers/debaters of the philosophy that lay the early groundwork for the Russian Revolution. Produced on Broadway by Lincoln Center Theatre at the Vivian Beaumont Theatre, The first play is set in Russia, then the next two plays follow the lives of the main characters through Germany, France, and Nice; as close as England and as far away as the Isle of Wight. Over the course of those nine hours we would present a tumbling journey through countrysides, revolutions, uprisings, funeral processions, assasination attempts, spectral visitations by friends long gone, exiled, or imprisoned, hallucinatory musical dream sequences, holiday celebrations, steamer ships rides, births, and deaths. There would also be many small moments that built up towards a picture of a community of forward thinkers who were trying to create a movement of change in the social order in spite of the capricious "zig zags of history". The schedule was daunting: From the first day of rehearsal on Sept 5th, we had five and a half months to rehearse, tech, and preview these plays before all of them would be up and running. [We were going to rehearse the first, tech it, preview it and as soon as it opened start rehearsing the second while the first continued to perform. We would do the same thing when we added the third play into the rehearsal mix. With the exception of a month of lead time on the score, all the music and sound content would be written and created as we rehearsed, so the trick was going to be to stay ahead, just ahead, of actors and the director in the rehearsal room, and translate the minimal music and sound used in rehearsal into a three dimensional tapestry of aural movement and story-based sonic propulsion.] |
|
|
|
So back to that first mid-July meeting: There we were, a bunch of designers with a roomful of incredible ideas, a huge amount of excitement, a bare bones model set, and that adrenal pump of thrill and fear you feel right before you jump off of the high board. All of us took a deep collective breath at that moment, realized that we were in it for the long haul, and, under the bright, inspiring leadership of Jack O'Brien knew, somehow, that we would support each other and climb this Mount Everest of theatrical storytelling.
|
My experience as a composer on COAST was it's own incredible journey but the evolution of the sound design was equally as exciting, and, very possibly, even more challenging. I've been using SFX for many years now and it's flexibility and reliability was the no-brainer choice for use on this enormous playback show. This project contained somewhere between 12-15 scenes in each of it's six acts so there was an enormous amount of transitional soundscape material as well as in-scene effects. SFX would afford me the speed to keep up with the fast paced changes we knew we would have to face as we reshaped the play and changed up sequences in tech and then in rehearsals on preview days.
|
|
Reinforcement was achieved through the use of 11 foot mics (AKG 451'S), a couple of specific area mics, two wireless mics for Parts 1&2 and over a dozen wireless mics for Part 3 (Sennheiser MKE2's, body pack transmitters and receivers). The goal was to keep the show sounding as natural as possible, every word heard and, with Salzberg's skills as one of American theatre's great foot mic mixers. nothing ever feeling amplified or canned. To balance the technical vocal skill of the adult actors, the young children in the company were always mic'd. The speaker system included 18 Meyer Sound UPA-1P's, 4 Meyer UPA-2P's,16 EAW JF60's, 12 JF50's, 9 JF80's, 9 D&B Audiotechnik EO's, 4 Meyer 650-P's, and four EAW UB12's.
|
|
| The Vivian Beaumont Theatre has one of the largest stage space in NYC, only eclipsed by the the Metropolitan Opera and Radio City Music Hall. The set was an enormous black box that was as deep as the space could allow. Centered in front of the procenium line was an enormous turntable disc, a rotating thrust with slipstages and elevators for set pieces stored below, and entrances and exits for the actors by way of stairs on the side. The thrust "disc" was "ringed" with footmics. Needless to say, the acoustic challenges of micing voices in that space, and creating directional effects, were enormous, and as we could not either tilt the backwall up or the side walls out, we had to find other ways to dampen the space. All of our spectacle was in the service of the words, and the words had to always be heard clearly, and, primary in my aesthetic, NATURALLY! In the end, we requested that all the backs of the returns from the wings be heavily padded. Ultimately the set design allowed for three fairly large openings in each of the sides of The Box and that gave us a fighting chance to break up the acoustic anomalies of the "the black raquetball court". We also benefitted from the amount of set soft goods in the flyspace and requested black soft goods hung anywhere there was an opening. Anything to dampen the echo and slapback that such a hard cubicle would create. To help locate and separate playback space upstage we had 11 positions behind the procenium. high, low, upstage, downstage. There were four subwoofers in the house. Two timed to, and hung with, the music playback system and two further off for effects. In front of the procenium there was a basic house left and right proscenium position for both orchestra and balcony. We used front fills under the "disc" and overhead "ring" that mirrored the disc (those systems were where most of the vocal reinforcement was assigned). Under the ring there were four speakers positions and two in the vaum entrances. A delay ring for the balcony, surrounds for both orchestra and balcony, and, pointing upwards to the ceiling, point sources for passing flocks of geese. We tapped into the old 80-speaker SIAP house reinforcement system which we used as a way to create another layer of audio "shell"; ambiences sent to that system became completely non-directional and that basically allowed us to "glow" the space with sonic textures in delicate moments. Through SFX midi commands and board program changes we could pretty much isolate and access any one of these areas separately for mono or stereo playback. | ![]() ![]() Billy Crudup and Ethan Hawke in a scene from COAST OF UTOPIA |
![]() |
Three shows, thousands of lines of SFX programming. Many splits of music cues which required that we have "preload" sublists to precue the separate tracks so they played back in synch. The Opening Sequence, a sublist played at the start of each part of the Trilogy, was a few hundred lines itself, all preloaded for accuracy with the timing of the lightboard cues and timed stage manager calls. Starting with a gentle zephyr, and distant tolling bouey bells, it tumbled into a surround sound roaring oceanic maelstrom as the main character, Alexander Herzen, spun in a chair above a roiling black china silk sea that covered the entire stage of the Beaumont. Each time the silks would retract in about two seconds and, almost instantaniously, we would reveal a new tableau, which then bled into the start of each installment. Part one was a multitude of serfs staring out at the audience, Part 2 was a forest of white Birch trees out of which the characters walked into place, and Part 3 was a surreal shoreline landscapes with refugees and emigrees seated on their luggage, a live piano buried in the rocky shore, and a young boy flying a kite while the main character dreamed... all this taking place with a seemless three dimensional soundtrack executed by SFX. |
There
was so much about THE COAST OF UTOPIA that I am grateful
for, but perhaps nothing more thrilling than being able to collaborate
with my director and fellow designers in the way that we all always hope
it can be. The level of trust and generosity of spirit on COAST
never faltered. There were many hours of spotting the script with director
Jack O'Brien, who speaks of original sound and music in the most evocative
ways imaginable. Then hours in the rehearsal room learning from the staging
and the actors themselves. Hundreds of hours with my associates shaping
and playing with sound collages both in Protools as they were built and
then programming/installing them in SFX in full surround
in the space itself. In tech conversations back and forth with the director,
set, lighting and costume designers about how to all, collectively, create
a theatrical moment, a rush of motion, light, and sound that, together,
that would lift the audience from one place and carry them gently, reflectively,
or headlong furiously to some other place and time, where years have passed,
or maybe only an instant. And those deeply meaningful moments when Stoppard
would come by our 16 feet of sound and music tech table and offer his
own sincere encouragement or start by saying "you know, I was thinking..."
and then add his own deeply incisive and valuable thought about the sound
or music into the collaborative mix. What gets better than that? |
![]() Mark Bennett (R) with COAST director, Jack O' Brien Mark Bennett's original score for "The Coast of Utopia" is available on Ghostlight Records, and can be found on iTunes, Ghostlight's website or in record scores that specialize in broadway musicals and soundtracks. Production Photo Credits: Paul Kolnick |